Derethium Crown
Appearance
Derethium Crown is a quest hall on Derethium. It is the same building as the Anvil, for levels 100 through 149. The lowest six doors open at 100.
| Landblock | 64FF
|
| Levels | 100-149 |
| Route | Holtburg, the room with Derethion. Take the portal for this hall. |
| Arrival | The white diamond on the map. The south hall. |
| Restrictions | The hall is open. A door opens at the level on that wing and stays open. These portals cannot be tied, recalled, or summoned. |
Map
North is up. Each number is one door. The list under the map is the same numbering.
The PNG is the published map. The same drawing, as an Illustrator file, is Derethium Crown.ai in /home/ubuntu/derethium/wiki/vectors/.
Doors
A Warden stands at each door and tells you the task. Come back to that Warden when it is done.
| # | Level | Quest | What the Warden wants |
|---|---|---|---|
| 1 | 100 | Abyssal Olthoi Chasm | Bring a Shard of the Abyssal Totem. You keep it. |
| 2 | 100 | Black Spear Temple Upper Levels | Kill Kaihoatai, Parfarrail, and Shonossoar, then come back. |
| 3 | 100 | Master Vaserio's Dig | Bring Master Vaserio's Notes. |
| 4 | 100 | Ravaged Cathedral | Kill the master of the cathedral and come back. |
| 5 | 100 | Sezzherei's Lair | Bring a Sezzherei Slayer Token. You keep it. |
| 6 | 100 | Yanshi Upper Undermine | Bring the Underminer Notes. |
| 7 | 105 | Shadow-Infested Black Spear Temple | Bring the Elder Spirit Seal. |
| 8 | 110 | Ravenous Vault | Bring a Ravenous Killer Token. You keep it. |
| 9 | 115 | An Archive | Bring the Key to an Archive. |
| 10 | 120 | Assassins' Hideout | Find who intercepted the messenger and come back. |
| 11 | 120 | Paradox-Touched Olthoi Queen's Lair | Bring the Paradox-touched Olthoi Queen's head. You keep it. |
| 12 | 120 | The Square | Kill the captain of the square and come back. |
| 13 | 125 | Atlan's Laboratory | Bring an Atlan weapon. You keep it. |
| 14 | 125 | Augmentation Realm | Bring a Blank Augmentation Gem from Sir Bellas. You keep it. |
| 15 | 125 | Empyrean Workshop | Clear the workshop and come back. |
| 16 | 130 | Collegium Occultus | Drive the intruders out and come back. |
| 17 | 130 | Forgotten Chasm | Bring the Golden Shuriken of Tanada. You keep it. |
| 18 | 130 | Sanctum of Xik Minru | Bring an Offering to Xik Minru. You keep it. |
| 19 | 130 | Whispering Caverns | Clear the caverns and come back. |
| 20 | 140 | Dark Design | Bring the Golden Shuriken of Tanada. You keep it. |
| 21 | 140 | Path of the Blind | Bring the Golden Shuriken of Tanada. You keep it. |
| 22 | 145 | The Deep Seal | Bring the seal from the lowest floor. |
Notes
Facility Hub is unchanged. This hall is a separate copy, with its own doors.