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Derethium Anvil

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Revision as of 21:44, 6 November 2026 by Wikiadmin (talk | contribs) (Mark the hall as custom content)
Custom Content
This page is for custom content on Derethium.


Derethium Anvil is a quest hall on Derethium. It covers levels 50 through 99. Twenty-two doors open by level, from the 50 wing beside the entrance to the 95 room on the far side.

Landblock 50FF
Levels 50-99
Route Holtburg, the room with Derethion. Take the portal for this hall.
Arrival The white diamond on the map. The south hall.
Restrictions The hall is open. A door opens at the level on that wing and stays open. These portals cannot be tied, recalled, or summoned.

Map

Map of the Derethium Anvil

North is up. Each number is one door. The list under the map is the same numbering.

The PNG is the published map. The same drawing, as an Illustrator file, is Derethium Anvil.ai in /home/ubuntu/derethium/wiki/vectors/.

Doors

A Warden stands at each door and tells you the task. Come back to that Warden when it is done.

# Level Quest What the Warden wants
1 50 Cannibal Caverns Find the bull's secret and come back.
2 50 Chapel of Mowen Kill Mowen Udaun, then come back.
3 50 Eastham Sewer Walk the sewer to the end and come back.
4 55 Hidden City Clear the Hidden City and come back.
5 55 Lord Cynreft's Tomb Bring Lord Cynreft Mhoire's Signet Ring. You keep it.
6 55 Tusker Armory Bring an Armored Tusker Tusk. You keep it.
7 60 Putrid Moarsman Tunnels Bring a Putrid Sea Invasion Key. You keep it.
8 60 Renegade Fortress Find the Lugian planted inside and come back.
9 60 Ruschk Burial Mound Bring a Ruschk Funerary Fetish. You keep it.
10 70 Olthoi Warrior Nest Bring a Warrior Pincer. You keep it.
11 70 Ruschk Iceberg Bring the Ruschk Iceberg Key. You keep it.
12 70 Sclavus Temple Find out what happened to Gareth Dain and come back.
13 75 Desolation Moarsman Tunnels Bring a Desolation Sea Invasion Key. You keep it.
14 75 Plated Rifts Bring a Plated Shard. You keep it.
15 75 Tusker Tunnels Bring a Plated Tusker Tusk. You keep it.
16 80 Lugian Ice Tunnels Bring evidence of Oswald.
17 80 North Glenden Prison Bring the Prison Warden's Orders.
18 80 Shade Iron Mine Bring a Shade Iron Ore Sample. You keep it.
19 90 Caul Asylum Bring the Asylum Key. You keep it.
20 90 The Cross Bring the crest and the cache.
21 90 Tusker Assault Kill the Assault Guard and come back.
22 95 The Deep Forge Bring the heart of the deep forge.

Notes

Facility Hub is unchanged. This hall is a separate copy, with its own doors.